2014-04-30から1日間の記事一覧

GPU Assembly code of exp(), exp2(), pow()

exp2(a) : 2^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(1) 0 t: EXP_e R0.x, R0.x 01 EXP_DONE: PIX0, R0.xxxx END_OF_PROGRAM exp(a) : e^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(3) 0 y: MUL ___…

Google Self-Driving Car on City Streets

Work of art: Ryse features in a major new Renaissance exhibition

ART

http://crytek.com/blog/work-of-art-ryse-features-in-a-major-new-renaissance-exhibition

"Optimizing GGX: Update" @ Filmic Worlds

PBR

http://www.filmicworlds.com/2014/04/29/optimizing-ggx-update/

"GGX Shader for Vray" by Sergey Shlyaev

PBR

article : http://www.shlyaev.com/rnd/37-cpp-category/54-ggx video : http://vimeo.com/88605345

"Rendering in Marmoset Toolbag"

PBR

http://marmoset.co/misc/mset_rendering_april29_2014.pdf

Document of "Light Propagation Volumes" in Unreal Engine 4

https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightPropagationVolumes/index.html