2014-04-30から1日間の記事一覧
exp2(a) : 2^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(1) 0 t: EXP_e R0.x, R0.x 01 EXP_DONE: PIX0, R0.xxxx END_OF_PROGRAM exp(a) : e^a ; -------- Disassembly -------------------- 00 ALU: ADDR(32) CNT(3) 0 y: MUL ___…
http://crytek.com/blog/work-of-art-ryse-features-in-a-major-new-renaissance-exhibition
http://www.filmicworlds.com/2014/04/29/optimizing-ggx-update/
article : http://www.shlyaev.com/rnd/37-cpp-category/54-ggx video : http://vimeo.com/88605345
http://marmoset.co/misc/mset_rendering_april29_2014.pdf
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightPropagationVolumes/index.html