2015-08-01から1ヶ月間の記事一覧
article : http://game.watch.impress.co.jp/docs/news/20150815_716376.html
RoughnessMap group (0.0 smooth, 1.0 : rough) Unreal Engine 4 https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html Substance https://www.allegorithmic.com/system/files/software/download/build/PBR_Gu…
http://www.cryengine.com/community/viewtopic.php?f=315&t=100319
"Tonemap + grading in one combined op" Twitter : https://twitter.com/jimhejl/status/634222028308873218 Ilford FP4 B&W film pushed to ISO 400 Twitter : https://twitter.com/jimhejl/status/634938395047821312 "new filmic tonemap" Twitter : htt…
概要 下の資料を読んだときの簡易メモです. より正しい情報は下の資料を参考にして下さい. Real-World Measurements for Call of Duty: Advanced Warfare (Danny Chan) http://blog.selfshadow.com/publications/s2015-shading-course/chan/s2015_pbs_cod_aw…
http://blogs.msdn.com/b/oldnewthing/archive/2015/08/11/10634261.aspx
http://jcgt.org/published/0004/01/04/
http://blog.vertexwahn.de/Wordpress/?p=424
http://www.bzarg.com/p/how-a-kalman-filter-works-in-pictures/
http://psgraphics.blogspot.jp/2015/08/lumens-and-brightness-and-all-that.html
slides : http://on-demand.gputechconf.com/gtc/2015/presentation/S5135-Christoph-Kubisch-Pierre-Boudier.pdf github : https://github.com/nvpro-samples/gl_occlusion_culling
github : https://github.com/prideout/heman
http://graphics.pixar.com/usd/
http://arachnoid.com/OpticalRayTracer_technical/resources/opticalraytracer_technical.pdf
https://www.facebook.com/photo.php?fbid=10154006919426632&set=a.46932936631.70217.703211631&type=1&theater
github : https://github.com/keijiro/KinoBokeh paper : "Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader" http://ivizlab.sfu.ca/papers/cgf2012.pdf
UE4 blog : https://www.unrealengine.com/ja/blog/death-note dfx : http://www.dfx.co.jp/cgmaking/deathnote/index.php
demo : http://wwwtyro.github.io/speck/ github :https://github.com/wwwtyro/speck
article : http://architosh.com/2015/08/allegorithmic-integrates-nvidia-designworks-technologies-into-substance-designer/ video : http://on-demand.gputechconf.com/siggraph/2015/video/SIG510-Jerome-Derel.html
http://gamerant.com/dragon-quest-11-screenshots-124/
SIGGRAPH 2015 Links by @self_shadow http://blog.selfshadow.com/2015/08/15/siggraph-2015-links/ SIGGRAPH 2015 Course: Physically Based Shading in Theory and Practice http://blog.selfshadow.com/publications/s2015-shading-course/ Advances in …
http://lucumr.pocoo.org/2013/8/18/beautiful-native-libraries/
http://bitsquid.blogspot.se/2015/08/allocation-adventures-3-buddy-allocator.html
http://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_Games.php
http://www.cs.cornell.edu/Courses/cs6630/2012sp/nori/
http://cesiumjs.org/2015/08/04/Fast-Hierarchical-Culling/
http://www.danbgoldman.com/misc/fakefur/
https://github.com/thefranke/ptmconvert/blob/master/src/taf_ptm.h