WIP : Links collection of game graphics at SIGGRAPH 2015

SIGGRAPH 2015 Course: Physically Based Shading in Theory and Practice


Advances in Real-Time Rendering in Games

Slide of "Rendering the Alternate History of The Order: 1886" Advances in Real-Time Rendering Course, Part II
"Physically-based & Unified Volumetric Rendering in Frostbite"

Overview of Next Generation API

"The Rendering Pipeline & Challenges & Next Steps"

"Real-time Rendering of Physically Based Optical Effect in Theory and Practice"

"Open Problems in Real-Time Rendering"

"Moving Mobile Graphics"

"The Path-Tracing Revolution in the Movie Industry"

"Denoising Your Monte Carlo Renders: Recent Advances in Image-Space Adaptive Sampling and Reconstruction"

Witcher 3

etc

  • Skin Stretch: Simulating Dynamic Skin Microgeometry SIGGRAPH 2015