WIP : Links collection of game graphics at SIGGRAPH 2015
SIGGRAPH 2015 Links by @self_shadow
SIGGRAPH 2015 Course: Physically Based Shading in Theory and Practice
Advances in Real-Time Rendering in Games
Slide of "Rendering the Alternate History of The Order: 1886" Advances in Real-Time Rendering Course, Part II
"Physically-based & Unified Volumetric Rendering in Frostbite"
"Stochastic Screen-Space Reflections"
Overview of Next Generation API
"The Rendering Pipeline & Challenges & Next Steps"
"Multithreading And VFX"
"Real-time Rendering of Physically Based Optical Effect in Theory and Practice"
"Open Problems in Real-Time Rendering"
"Moving Mobile Graphics"
"The Path-Tracing Revolution in the Movie Industry"
"Denoising Your Monte Carlo Renders: Recent Advances in Image-Space Adaptive Sampling and Reconstruction"
Witcher 3
- "Behind the scenes of Digic’s Witcher 3 cinematic" @ fxguide
- "Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt" @ 4gamer
- (Japaense) : "Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt" @ 4gamer
- http://www.4gamer.net/games/202/G020288/20150811091/