2015-08-21から1日間の記事一覧

The Compute Architecture of Intel Processor Graphics Gen9

https://software.intel.com/sites/default/files/managed/c5/9a/The-Compute-Architecture-of-Intel-Processor-Graphics-Gen9-v1d0.pdf

Real-time Many-light Management and Shadows with Clustered Shading (2015)

http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=efficient_shading_s2015

"The Birth of a new API"

http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/

PANTONE® LIGHTING INDICATOR Stickers

PBR

http://www.pantone.com/pantone-lighting-indicator-stickers

fluxometer.com

https://fluxometer.com/rainbow/#!id=iPhone%206/6500K-iPhone6

"Seven Things for August 19, 2015" by Real-Time Rendering

http://www.realtimerendering.com/blog/seven-things-for-august-19-2015/

Substance Painter 1.5

article : https://www.facebook.com/AllegorithmicSubstance/posts/946248562104402:0 Export presets for Vray/Corona/Redshift/Arnold and Sketchfab

HALIDE : a language for image processing and computational photography

Official http://halide-lang.org/ Intro slides http://halide-lang.org/assets/lectures/Halide_CVPR_intro.pdf

GTA V on high settings with Toddyhancer mod (WiP)

http://imgur.com/a/do0On

Ubisoft Toronto - IK Rig Animation Challenge

Faceware Live Client for UE4 - Demo Video

http://www.develop-online.net/news/faceware-live-plug-in-brings-real-time-facial-animation-to-ue4/0210155

Academic incentives and science

http://www.slideshare.net/geraldcarter1/academia-51559796

A Brief Overview Of Vulkan API

http://www.toptal.com/api-developers/a-brief-overview-of-vulkan-api

How "oldschool" graphics worked.

Stingray : Art to engine workflows video by GAME Watch

article : http://game.watch.impress.co.jp/docs/news/20150815_716376.html

RoughnessMap or GlossinessMap/SmooothnessMap

PBR

RoughnessMap group (0.0 smooth, 1.0 : rough) Unreal Engine 4 https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html Substance https://www.allegorithmic.com/system/files/software/download/build/PBR_Gu…

Tutorial: Modeling low-poly grass for Cryengine 3

http://www.cryengine.com/community/viewtopic.php?f=315&t=100319

ToneMap by Jim Hejl @ EA

"Tonemap + grading in one combined op" Twitter : https://twitter.com/jimhejl/status/634222028308873218 Ilford FP4 B&W film pushed to ISO 400 Twitter : https://twitter.com/jimhejl/status/634938395047821312 "new filmic tonemap" Twitter : htt…