2015-05-24から1日間の記事一覧
https://fgiesen.wordpress.com/2012/07/21/the-magic-ring-buffer/
http://ncase.me/sight-and-light/
http://www.alkemi-games.com/a-game-of-tricks-iii-particles-fun-part1/ http://www.alkemi-games.com/a-game-of-tricks-v-particles-fun-part2/
http://cesiumjs.org/2015/05/18/Vertex-Compression/
http://www.thisiscolossal.com/2015/05/perfect-home-do-ho-suh/
https://mediatech.aalto.fi/publications/graphics/GPT/kettunen2015siggraph_paper.pdf
http://c0de517e.blogspot.ca/2015/01/notes-on-g-buffer-normal-encodings.html
http://www.slideshare.net/WolfgangEngel/paris-master-class-2011-07-dynamic-global-illumination
"Separable Subsurface Scattering" http://cg.tuwien.ac.at/~zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/ "Partitioned Shadow Volumes" http://www.unilim.fr/pages_perso/frederic.mora/ "Filtering Environment Illuminatio…
https://developer.nvidia.com/samples
http://jcgt.org/published/0004/02/01/
https://mediatech.aalto.fi/publications/graphics/GPT/ http://raytracey.blogspot.jp/2015/05/brandnew-gpu-path-tracing-research-from.html
http://advances.realtimerendering.com/destiny/i3d_2015/I3D_Tatarchuk_keynote_2015_for_web.pdf
http://imgur.com/a/MJZyw
参照 (Reference) "directional derivative" by iq http://www.iquilezles.org/www/articles/derivative/derivative.htm 概要 iq さんによる「方向微分を利用して, 雲のようなボリュームのランバートシェーディングを高速化」する記事の簡易メモです.