2015-05-24から1日間の記事一覧

The Magic Ring Buffer

https://fgiesen.wordpress.com/2012/07/21/the-magic-ring-buffer/

SIGHT & LIGHT — how to create 2D visibility/shadow effects (2D の可視性・影のエフェクト)

http://ncase.me/sight-and-light/

A Game of Tricks III – Particles fun

http://www.alkemi-games.com/a-game-of-tricks-iii-particles-fun-part1/ http://www.alkemi-games.com/a-game-of-tricks-v-particles-fun-part2/

Graphics Tech in Cesium - Vertex Compression

http://cesiumjs.org/2015/05/18/Vertex-Compression/

"Perfect Home: An Immersive Tour of Do Ho Suh’s Massive Silk Architecture Installations"

ART

http://www.thisiscolossal.com/2015/05/perfect-home-do-ho-suh/

"Gradient-Domain Path Tracing" at SIGGRAPH2015

https://mediatech.aalto.fi/publications/graphics/GPT/kettunen2015siggraph_paper.pdf

Notes on G-Buffer normal encodings by @kenpex (法線の G-Buffer へのエンコード)

http://c0de517e.blogspot.ca/2015/01/notes-on-g-buffer-normal-encodings.html

"Dynamic Global Illumination" slide by Wolfgang Engel (動的 GI のスライド)

http://www.slideshare.net/WolfgangEngel/paris-master-class-2011-07-dynamic-global-illumination

Some papers of Eurographics 2015 (Eurographics 2015 の論文)

"Separable Subsurface Scattering" http://cg.tuwien.ac.at/~zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/ "Partitioned Shadow Volumes" http://www.unilim.fr/pages_perso/frederic.mora/ "Filtering Environment Illuminatio…

Graphics samples by NVidia at github( NVidia によるグラフィックスのサンプル @ github )

https://developer.nvidia.com/samples

Path Tracing Code Walkthrough (GI の動画のリスト)

GI

Modeling Real-World Terrain with Exponentially Distributed Noise

http://jcgt.org/published/0004/02/01/

Gradient-Domain Path Tracing

https://mediatech.aalto.fi/publications/graphics/GPT/ http://raytracey.blogspot.jp/2015/05/brandnew-gpu-path-tracing-research-from.html

Applied Graphics Research for Games by Natalya Tatarchuk at Bungie. I3D2015

http://advances.realtimerendering.com/destiny/i3d_2015/I3D_Tatarchuk_keynote_2015_for_web.pdf

Some CG shots of Ocean (海の CG)

CG

http://imgur.com/a/MJZyw

Japanese memo of "directional derivative written by iq"

参照 (Reference) "directional derivative" by iq http://www.iquilezles.org/www/articles/derivative/derivative.htm 概要 iq さんによる「方向微分を利用して, 雲のようなボリュームのランバートシェーディングを高速化」する記事の簡易メモです.