Links of Interior Mapping and Relief Mapping in SimCity
- "From AAA to Indie: Graphics R&D" Andrew Willmott. TP CG '13"
Interior Mapping
- Related links
- "Interior Mapping A new technique for rendering realistic buildings" Joost van Dongen. CGI 2008 Conference Proceedings"
- "Interior Mapping demo in DirectX10. Emil Persson."
- "oogst3d Interior Mapping"
- "Assassins Creed 3 - Windows. Simon Trümpler"
- "UDN Interior Mapping"
- "Interior Mapping meets Escher.One cube, six interiors"
- Interior Mapping for Buildings in SimCity
Links of parallax corrected cubemaps
By Sébastien Lagarde
- Siggraph 2012 and Game Connection 2012 talk : Local Image-based Lighting With Parallax-corrected Cubemap
- Image-based Lighting approaches and parallax-corrected cubemap
- GPU Pro 4 - Practical planar reflections using cubemaps and image proxies
- Video : Local Image-based Lighting With Parallax-corrected Cubemap
- Video : Local Image-based Lighting With Parallax-corrected Cubemap : Influence volumes and debugging tools
- Video : GDCE2013 - The art and rendering of Remember Me
- Video : GPU Pro 4 - Practical planar reflections using cubemaps and image
- Remember Me: 10 Minutes of Gameplay Footage [HD]
Others
- Box Projected Cubemap Environment Mapping. By behc. gamedev.net
- Video : box projected cube environment mapping BGE
- Video : Parallax Corrected Cubemaps in the Source Engine