2012-01-15から1日間の記事一覧

Deferred shading at Direct3D11 (3)

In my previous blog entry, I showed the screenshot for doing deferred shading using normal maps in Direct3D11 (http://d.hatena.ne.jp/hanecci/20120112). And at that time, I only used diffuse lighting.So, I have added specular lighting to my…