Screenshots of Assassin’s Creed 4 Black flag
- I took some screenshots of Assassin's Creed 4 Black Flag at PC.
Dynamic global illumination
- I must confess that I have bought this game to see the effect of dynamic global illumination. :)
- So, I have tried to found the effect of the dynamic global illumination technique ("Deferred radiance transfer volumes") in this game.
- But I couldn't find a good scene yet. I guess, my graphics search skill is poor. :(
- If I find some good scenes, I will paste to this blog !
- By the way, the images below are captured from the tech video.
Local reflection
- In interior scene, local reflection is applied only to the floor.
- The reflection result lookup the rendered color buffer, so the reflection of the character is included.
- No wonder that if the objects goes outside the screen, the reflection of the objects disappears.
- I guess that the rendering resolution of local reflection is low, so the reflection effect is weaked to soften the artifacts.
Cubemap reflection at pond
- In the pond of the islands, traditonal cubemap reflection is used.
- So, the reflection result and the surrounding scene mismatches.