Link collection of Behavior Tree
In Games
- "Behavior Trees: Three Ways of Cultivating Game AI" GDC2010
- "Understanding the Second Generation of Behavior Trees" Alex Champandard
- "Evolving Halo 3's Behavior Tree AI" Max Dyckhoff
- "Decision Making and Knowledge Representation in Halo 3" Max Dyckhoff
- "Building a Better Battle The Halo 3 AI Objectives System"
- Behavior Tree in Spore
- "Behavior Trees for Hierarchical RTS AI"
- "Applying Behavior Trees to StarCraft AI" DEPARTMENT OF COMPUTER SCIENCE, AALBORG UNIVERSITY
- AI Game Guild. Relevant Research, Papers, and Presentations
CryEngine documents
- Coordinating Agents with Behavior Trees
- Behavior Trees
- Behavior Selection Trees
Articles and paper
- AI Summit GDC 2010: Slides, Notes, Highlights and Photos
- "Understanding Behavior Trees" AI Game Dev.net
- "Behavior Trees for Next-Gen Game AI (Video, Part 1)" AI Game Dev.net
- IndieVault Game AI - Behavior Tree
- Joost's Dev Blog AI in Swords & Soldiers (part 1)
- Joost's Dev Blog AI in Swords & Soldiers (part 2)
- #AltDevBlog Introduction to Behavior Trees
- Book "Artificial Intelligence for Games", 2nd Edition
- "An A.I. Player for DEFCON" Chong-U Lim
- "Extending Behavior Trees with Classical Planning" Master Thesis, Department of Computer Science, Aalborg University
- "An Architecture for Game Behavior AI: Behavior Multi-Queues"
- Behavior Tree AI GDC2007 (In japanese)