[UNITY] Release note of Unity 5.3

  • Unity5.3 のリリースノート
  • Some topics related with graphics
    • Shaders: Smoothness curve of Standard shader matches Substance Painter and Marmoset Toolbag2 (only when tools are using GGX) very closely now. Your smoothness textures might need an update.
    • Shaders: To improve visual quality of specular highlight Standard shader is now using GGX distribution function. Previously Blinn-Phong was used.
    • Graphics: Reflection cubemap convolution is GGX now.
    • Graphics: Reflection cubemap convolution preserves HDR highlights better.
    • Graphics: RenderDoc graphics debugger integrated with Unity Editor
    • GI: Greatly improved precompute performance (and bake as a side effect)! Clustering and light transport stages of the precompute are now considerably faster thanks to the upgrade to Enlighten 3.02. The entire precompute became 1.5-2 times faster. The precompute is currently a part of the bake, so bakes got faster too.
    • Reflection Probes: Ability to turn off deferred reflections when using deferred shading. When "no support" is picked for deferred reflections in Graphics Settings, then in deferred shading reflection probes are done Unity 5.0/5.1 style (per-object).
    • Reflection Probes: blurriness of glossy reflections from Realtime Reflection Probes matches Baked probes better now