2012-01-02から1日間の記事一覧

Deferred shading with point lights at D3D11 (1)

I wrote a program for Deferred shading with point lights at Direct3D11. This program is just a practice. So, I'm not caring about optimization at current. 点光源を使って Deferred Shading を Direct3D11 で行う実験中です. 点光源のデータは構造…