2014-07-17から1日間の記事一覧

Early papers of SSAO

AO

0. "Image Enhancement by Unsharp Masking the Depth Buffer" SIGGRAPH 2006 http://graphics.uni-konstanz.de/publikationen/2006/unsharp_masking/webseite/ 1. "Hardware Accelerated Ambient Occlusion Techniques on GPUs" I3D 2007 http://www.okanar…

Screenshots of Direct Lighting and Indirect Lighting

GI

"Ray Tracing vs. Point-based GI for Animated Films" (Tabellion) SIGGRAPH2010 http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/ "Practical Real-Time Voxel-Based Global Illumination For Current GPUs" GTC 2014 http://on-demand.gputechconf.com/gt…