GPU Pro2 の興味深い章について (Interesting chapters in "GPU Pro2")

GPU Pro 2 を入手したので, その目次をぱらぱらと見てみました. GPU Pro 1 よりも中身の品質が向上しているように見えます. いくつか自分にとって興味深いと思った章を下にピックアップします.

I have bought GPU Pro 2, and read table of contents of it. It contents seems to be better than GPU Pro 1. I will introduce some chapters which seems very interesting for me.

  • "Diffuse Global Illumination with Temporally Coherent Light Propagation Volumes". Anton Kaplanyan, Wolfgang Engel, and Carsten Dachsbacher.
  • "Pratical, Dynamic Visiblity for Games". Stephen Hill, Daniel Collin.
    • EA DICE, FrostBite2, GDC 2011.
  • "Real-Time Approximation of Light Transport in Translucemnt Homogenous Media". Colin Barre-Brisebois, Marc Bouchard.
    • EA DICE, FrostBite2, GDC 2011.
  • "Real-Time One-Bounce Indirect Illumination and Shadows using Ray Tracing". Holger Gruen.