"Game Engine Gems2" で興味深い章について ( Chapters which seems interesting for me in "Game Engine Gems 2")

Game Engine Gems2 も入手したので, 目次を見てみました. また自分にとって興味深いと思える章を紹介します.

I also have bought Game Engine Gems2, and read table of contents of it. I will introduce some chapters which seems very interesting for me.

  • "Screen-Space Classification for Efficient Deferred Shading". Balor Knight, Matthew Ritchie, George Parrish.
  • "Delaying OpenGL calls". Patrick Cozzi.
  • "A generic Multiview Rendering Engine Architecture". M. Adil Yalcun, Tolga Capin.
  • "Implementing a Fast DDOF Solver". Holger Grun.
  • "A Cross-Platform Multithreading Framework". Martin Fleisz.
  • "Instrospection for C++ Game Engines". Jon Watte.