"Game Engine Gems2" で興味深い章について ( Chapters which seems interesting for me in "Game Engine Gems 2")
Game Engine Gems2 も入手したので, 目次を見てみました. また自分にとって興味深いと思える章を紹介します.
I also have bought Game Engine Gems2, and read table of contents of it. I will introduce some chapters which seems very interesting for me.
- "Screen-Space Classification for Efficient Deferred Shading". Balor Knight, Matthew Ritchie, George Parrish.
- "Delaying OpenGL calls". Patrick Cozzi.
- "A generic Multiview Rendering Engine Architecture". M. Adil Yalcun, Tolga Capin.
- "Implementing a Fast DDOF Solver". Holger Grun.
- GDC 2011.
- "A Cross-Platform Multithreading Framework". Martin Fleisz.
- "Instrospection for C++ Game Engines". Jon Watte.