"Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience"
Valve が GDC 2011 で発表していた人間のバイオフォードバック(SCL, 視線追跡など)をゲームに反映させてみた実験へのリンクです.
Valve have presented how to biofeedback human inputs to game at GDC 2011. Here is a link for that document.
- "Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience"
I think all game developers should read this presentation slide.
ゲーム開発者は是非読んだら良い内容だと思います.