Linear lighting, gamma correction related links ( リニアライティ
For developers
- Gpu Gems3, Chapter 24. The Importance of Being Linear
- Charles Poynton's Web page. Gamma FAQ.
- Gamma error in picture scaling
- Why Do Images Appear Darker on Some Displays? Robert W. Berger
- "Gamma-Correct Lighting". David Rosen
- Be gamma correct! Martin Bredit
- HDR and Baked Lighting
- (In Japanese) CEDEC2008 リニア空間と物理的に正しいライティング 鈴木雅幸
- (In Japanese) モニタのガンマ補正をチェック
For programmers
- "Uncharted2 : HDR Lighting" . John Hable, Naughty Dog.
- "Post processing in the Orange Box". Alex Vlachos. 2008.
- Crafting Physically Motivated Shading Models for Game Development. Naty Hoffman. Activision. SIGGRAPH 2010
- "Adventures with Gamma-Correct Rendering". Naty.
- Søren Sandmann Pedersen. Gamma Correction vs Premultiplied Pixels
- Simon's Graphics Blog, Gamma-Correct Rendering
- Post-Processing Pipeline, Wolfgang Engel . GDC 2007.
- Gamma correction. realtimerendering.com
- Gamefest 2008, Picture Perfect: Gamma through the Rendering Pipeline, Steve Smith
- Crysis 2 & CryENGINE 3. Key Rendering Features