Twitter で収集したグラフィックス情報のまとめ (2013/10/25版)
概要
- 最近, Twitter ( https://twitter.com/hanecci )で収集したグラフィックス情報をまとめてみました.
- ただ申し訳ないのですが, 量がそこそこあるので僕の方では記事の真偽についてまではきちんとチェックできていないのでご注意下さい.
Graphics
- Creating Characters With Unreal Engine 4 GameInformer
- First look at the Phyre Engine
- My Liner Notes for Spore by Chris Hecker
- Call for a new Post-Processing Pipeline - KGC 2013 talk
- Conservative Morphological Anti-Aliasing (CMAA)
- Fractal cities
- Allow to load DDS cubemap, swap to cross form and and inspect value. Useful with Cubemapgen.
- GPU Pro5 Table of contents
- AMD Mantle - John Carmack, Tim Sweeney, & Johan Andersson (JP: AMD Mangle について話. ジョン・カーマック, ティム・スウィーニー, ジョン・アンダーソン)
- demoscener である Smash さんに関する記事
- PBRT plugin for Maya
- NVidia G-SYNC
- NVidia Adaptive Vertical Sync
- Progressive Photon Mapping on GPUs
- "The State of the Art in Interactive Global Illumination"
- Pixar's USD (Universal Scene Description):
- About GLSL Reference Parser
- Conservative Morphological Anti-Aliasing (CMAA):
- Smoothly blending shapes in the context of procedural distance fields
- Procedural content generation in #OilRush:
- "Procedural Content Generation for Real-Time 3D Applications Part 2: Valley Benchmark":
動画
- ゲームの風景の動画集
- Real-time procedurally animated spiders.
- Examples of upcoming "next gen" games and tech (PC, Xbox One, PlayStation 4)
- Houdini 13 sneak peek video (JP: Houdini 13 のデモ)
Others (その他)
- Video: Valve's Steam Controller in action
WebGL
- WebGL demo : OutsideOfSociety
- http://oos.moxiecode.com/js_webgl/ico_dynamic/
- http://oos.moxiecode.com/js_webgl/tubes/
- http://oos.moxiecode.com/js_webgl/sphere_visualizer/
- http://oos.moxiecode.com/js_webgl/rays/
- http://oos.moxiecode.com/js_webgl/mesh_extrusion/
- http://oos.moxiecode.com/js_webgl/half_spheres/
- http://oos.moxiecode.com/js_webgl/stanford_bunny/
- http://oos.moxiecode.com/js_webgl/clouds_low_poly/
- WebGL Digital landscapes
教養
- Morton encoding/decoding through bit interleaving: Implementations
- A closer look at Fractals
- Learn 2D and 3D Graphics. scratchapixel
- Does HDR rendering have any benefits if bloom won't be applied?
- A Comparative Study of Screen-Space Ambient Occlusion Methods
- Macro or Micro? Test Your Sense of Scale