Link collection of GPU based ray tracing on BVH
- "Interactive k-D Tree GPU Raytracing" Daniel Reiter Horn Jeremy Sugerman Mike Houston Pat Hanrahan
- "Stackless KD-Tree Traversal for High Performance GPU Ray Tracing" Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek
- "GPU based Single-Pass Ray Casting of Large Heightelds Using Clipmaps" Dirk Feldmann Klaus Hinrichs
- "Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering"