Link collection of SSDO in games
- "Playing with Real-Time Shadows" Nikolas Kasyan. Cyrtek. SIGGRAPH 2013
- "The Art and Technology behind Crysis 3" FMX 2013.
- "Shining the Light on Crysis 3" Pierre-Yves Donzallaz. GDCE 2013.
- "Casting a New Light on a Familiar Face: Light Based Rendering in Tomb Raider" GDC 2013
- "Lighting in Crysis 2" GDCE 2011
- "Secrets of CryEngine3 Graphics Technology" SIGGRAPH 2010.