Link collection of imposters
- "True Impostors" GPU Gems 3
- "Next-Generation SpeedTree Rendering" GPU Gems 3
- "Animated Crowd Rendering" GPU Gems 3
- "From AAA to Indie: Graphics R&D" Andrew Willmott. TP CG '13"
- Trinity College / Carol O’Sullivan et al.
- “Polypostors: 2D Polygonal Impostors for 3D Crowds”, 2008
- “Clone Attack! Perception of Crowd Variety”, 2009
- “Eye-catching Crowds: Saliency based Selective Variation”, 2009
- Fabrice Neyret et al
- “Rendering Forest Scenes in Real-Time”, Decaudin & Neyret 2004
- “Real-time Realistic Rendering and Lighting of Forests”, Bruneton & Neyret 2012