"R&D in the Video Game Industry" SIGGRAPH ASIA 2015
- Just Keep Digging, and Other Principles for Videogame R&D
- Naty Hoffman, 2K
- Master Thesis Students in the Video Game Industry
- Jan Schmid, EA DICE
- Doing R&D for Open Worlds
- Emil Persson, Avalanche Studios
- Physics Simulation R&D at Square Enix
- Witawat Rungjiratananon, Square Enix Co., Ltd.
- Shader Development at OLM
- Shinji Ogaki, OLM Digital, Inc.