"R&D in the Video Game Industry" SIGGRAPH ASIA 2015

  • Just Keep Digging, and Other Principles for Videogame R&D
    • Naty Hoffman, 2K
  • Master Thesis Students in the Video Game Industry
    • Jan Schmid, EA DICE
  • Doing R&D for Open Worlds
    • Emil Persson, Avalanche Studios
  • Physics Simulation R&D at Square Enix
  • Shader Development at OLM
    • Shinji Ogaki, OLM Digital, Inc.