2015-12-04から1日間の記事一覧

GPU path tracing tutorial 2: interactive triangle mesh path tracing

http://raytracey.blogspot.jp/2015/12/gpu-path-tracing-tutorial-2-interactive.html

[PBR] Octane PBR workflow (quixel Suite to Octane)

[CG] The sRGB Learning Curve

https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a#.wum07crng

[GAME_GFX] "A first-person engine in 265 lines" by Hunter Loftis

http://www.playfuljs.com/a-first-person-engine-in-265-lines/

[GPU] Beating The GPU At Its Own Game (By Stacking the Deck). Software Rasterization On GPUs

http://www.joshbarczak.com/blog/?p=1012

WebGL demos by xg

Abstract Mountains http://alteredqualia.com/xg/examples/abstract_mountains.html Deferred Tube lights http://alteredqualia.com/xg/examples/deferred_tubelights.html Jupitor atmosphere http://alteredqualia.com/xg/examples/jupiter.html Animati…