Deferred Shading, Deferred Lighting へのリンク
Deferred Shading, Deferred Lighting の参考資料へのリンクを貼っておきます.
- "A Fast Deferred Shading Pipeline for Real Time Approximate Indirect Illumination". Cyril Soler.
- "Deferred Rendering for Current and Future Rendering Pipelines". Andrew Lauritzen. Intel.
- Game Angst
- Deferred Shading Shines. Deferred Lighting? Not So Much.
- The Dark Side of Deferred Shading: Light Groups
- The Technology of Uncharted: Drake’s Fortune
- Deferred Lighting and Post Processing on Playstation 3
- Dice のゲームエンジン FrostBite について
- "Parallel Futures of a Game Engine". Johan Andersson
- "Parallel Graphics in Frostbite – Current & Future". Johan Andersson
- CryEngine3
- "A bit more deferred – CryEngine3". Mittring, M. Triangle Game Conference 2009.