Link collection of fast GPU filtering techniques for averaging pixel values
Reference
- Book: "Real-Time Shadows" Appendix D: Fast GPU Filtering Techniques
Techniques
- Mipmap
- N-Buffer
- Multiscale Map
- Y Map
- Summed Area Tables (SAT)
- Summed Area Tables And Their Application to Dynamic Glossy Environment Reflections. Thorsten Scheuermann. AMD
- http://developer.amd.com/wordpress/media/2012/10/GDC2005_SATEnvironmentReflections.pdf