Link collection of tile based deferred shading
- "Deferred Lighting and Post Processing on PlayStation3" Matt Swoboda
- "Screen-Space Classification for Efficient Deferred Shading" Balor King, Matthew Ritchie, George Parrish
- "DirectX 11 Rendering in Battlefield 3" EA DICE. GDC 2011
- "SPU Based Deferred Shading in Battlefield 3 for Playstation 3" EA DICE. GDC 2011
- "Deferrred Rendering for Current and Future Rendering Pipelines" Andrew lauritzen. Intel. SIGGRAPH 2010.
- Tile based deferred shading in XBox360
- "More Performance Five Rendering Ideas from Battlefield 3 and Need For Speed The Run" John White and Colin Barre Brisebois. SIGGRAPH 2011
- "Rendering Techniques in Split/Second Split/Second" Jeremy Moore, David Jefferies. SIGGRAPH 2009