2014-01-19 "CloudLight: A system for amortizing indirect lighting in real-time rendering" SIGGRAPH 2013 GI Video Slides Link "CloudLight: A system for amortizing indirect lighting in real-time rendering" Cyril Crassin and David Luebke and Michael Mara and Morgan McGuire and Brent Oster and Peter Shirley and Peter-Pike Sloan and Chris Wyman. SIGGRAP 2013 Related links "Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation". Michael Mara and Morgan McGuire and David Luebke. I3D 2013