2014-02-23 Link collections of LOD BIB CG LOD techiques "Populating a Massive Game World" Emil Persson and Joel de Vahl Avalanche Studios. SIGGRAPH 2013 "Assassins Creed 3 – LoD Blending" "Automated Level of Detail Generation for HALO:REACH". Xi Wang. GDC 2011 "Level of detail @ Wikipedia" Books "Real-Time Rendering, Third Edition". Tomas Akenine-Moller, Eric Haines, Naty Hoffman "Level of Detail for 3D Graphics" David Luebke "Game Programming Gems" Mark DeLoura Simplygon Simplygon Unreal Engine 3 Integration (In English ) http://udn.epicgames.com/Three/MeshSimplificationTool.html http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html http://udn.epicgames.com/Three/MeshProxyTool.html Simplygon Unreal Engine 3 Integration (In Japanese) http://udn.epicgames.com/Three/MeshSimplificationToolJP.html http://udn.epicgames.com/Three/FBXStaticMeshPipelineJP.html http://udn.epicgames.com/Three/MeshProxyToolJP.html "LOD Techniques for Boosting Rendering Performance (Presented by Simplygon)" GDC 2013 Simplygon Unity intergration http://player.vimeo.com/video/72888016