Some links of Point or Surfel based global illumination
- "Dynamic Ambient Occlusion and Indirect Lighting"
- "Point-based Global Illumination for Film Production" (Christensen) SIGGRAPH 2010
- "Point-Based Approximate Color Bleeding" Per H. Christensen
- "Ray Tracing vs. Point-based GI for Animated Films" (Tabellion) SIGGRAPH 2010
- "Adding Real-Time Point-based GI to a Video Game - Lessons Learned" (Bunnell) SIGGRAPH 2010
- "Non Diffuse Point Based Global Illumination" Karsten Daemen