Link collection of Ambient BRDF
- "Lighting Killzone : Shadow Fall"
- "Moving to the Next Generation - The Rendering Technology of Ryse" @ GDC2014 - OLD hanecci’s blog : 旧 はねっちブログ
- "Real Shading in Unreal Engine 4 (Brian Karis) SIGGRAPH2013"
- "Practical Implementation of Physically-Based Shading Models at tri-Ace (Yoshiharu Gotanda) SIGGRAPH 2010"