2014-04-19から1日間の記事一覧

Pdf of Vertex 2

ART

http://www.quixel.se/Papercut/Vertex2_SD.pdf

Play videos of MGS5

ART

"grazing angle" の和訳のメモ

PBR

ライティング関係の英語の資料を読んでいると, grazing angle という単語がよく出てきます. 意味的には 平面をかすめる角度, 平らな平面にほぼ平行な角度, 平面をかするような角度, 地面をかすめて見るような角度, すれすれ角, といった感じです.

Slides of Unite Japan 2014

http://japan.unity3d.com/unite/unite2014/schedule

A SAMPLING OF SHADOW TECHNIQUES @ Danzer Zone

http://mynameismjp.wordpress.com/2013/09/10/shadow-maps/

"Depth data viewer"

http://www.clicktorelease.com/tmp/depth-player/

UE4 screenshots by orihaus

https://www.flickr.com/photos/orihaus/

GLSL Shader Validator

https://sublime.wbond.net/packages/GL%20Shader%20Validator

Computer Science from the Bottom Up

http://www.bottomupcs.com/

You Don't Read Code, You Explore It

http://prog21.dadgum.com/194.html

Link collection of Ambient BRDF

"Lighting Killzone : Shadow Fall" "Moving to the Next Generation - The Rendering Technology of Ryse" @ GDC2014 - OLD hanecci’s blog : 旧 はねっちブログ "Real Shading in Unreal Engine 4 (Brian Karis) SIGGRAPH2013" "Practical Implementation …

Some links of OpenGL projection matrix

OpenGL Projection Matrix http://www.songho.ca/opengl/gl_projectionmatrix.html UNDERSTANDING OPENGL’S MATRICES http://www.learnopengles.com/understanding-opengls-matrices/

"Projection Matrix Tricks" by Eric Lengyel @ GDC2007

http://www.terathon.com/gdc07_lengyel.pdf

"Pyro Board: An Audio Visualizer Created from an Array of 2,500 Flames"

ART

"Infamous Second Son Official Photo Thread"

ART

http://www.neogaf.com/forum/showthread.php?t=803994

"Community wrap up of the Division" via @d_gfx

ART

http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-135463-16&ct=tcm:148-76770-32

"Light Propagation Volumes in Fable Legends" @ Unreal Engine 4

http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/ "Unreal Diaries: Why Lionhead chose UE4 for Fable Legends" @ develop https://www.develop-online.net/tools-and-tech/unreal-diaries-why-lionhead-chose-u…