Some links of Anti-Aliasing
- "Filtering Approaches for Real-Time Anti-Aliasing" SIGGRAPH 2011 Cources
- "A QUICK OVERVIEW OF MSAA" @ DangerZone
- "APPLYING SAMPLING THEORY TO REAL-TIME GRAPHICS" @ DangerZone
- "SIGNAL PROCESSING PRIMER" @ DangerZone
- Rasterization Rules @ MSDN
- CSAA (Coverage Sampling Antialiasing) @ NVidia
- "MLAA: Efficiently Moving Antialiasing from the GPU to the CPU" @ Intel