Physically Based Shading at SIGGRAPH 2014


  • 14:00–14:20 Physics and Math of Shading (Naty Hoffman)
  • 14:20–14:40 Understanding the Masking-Shadowing Function (Eric Heitz)
  • 14:40–15:00 Antialiasing Physically Based Shading with LEADR Mapping (Jonathan Dupuy)
  • 15:00–15:30 Designing Reflectance Models for New Consoles (Yoshiharu Gotanda)
  • 15:45–16:15 Moving Frostbite to PBR (Sébastien Lagarde and Charles de Rousiers)
  • 16:15–16:35 Physically Based Shader Design in Arnold (Anders Langlands)
  • 16:35–17:15 Art Direction within Pixar’s Physically Based Lighting System (Ian Megibben and Farhez Rayani)

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