CS:GO Maps Workshop


  • Lighting Improvements
    • Static Prop Model Lighting Improvements
    • Displacement Surface Lighting Improvements
    • Normal Mapped Static Prop Lighting Improvements
    • Cascade Shadow Maps (CSMs)
  • New Shader Features
    • Phong Specular highlights on Lightmapped Materials
    • 2nd UV set support for Decals
    • Normal Map Blending
    • Anisotropic reflection emulation
    • Cubemap Lighting Influence
    • Drop Shadows and Highlights on Displacement Blends
    • $notint