ConeSphereOcclusionLUT via @knarkowicz
- https://github.com/knarkowicz/ConeSphereOcclusionLUT
- ConeSphereOcclusionLUT generates a cone sphere occlusion LUT to be used with TLoU style capsule AO shadows.
- For details see page 26 of "Lighting Technology Of "The Last Of Us"" talk by Michał Iwanicki .
- This slick technique was originally created for SPU, but it perfectly works with compute shaders.