2014-08-22から1日間の記事一覧

Sparse Procedural Volume Rendering by Doug McNabb

Scanlines at shader toy by TIMOTHY LOTTES

http://timothylottes.blogspot.jp/2014/08/scanlines.html

Unite2014: Mastering Physically Based Shading in Unity 5

http://www.slideshare.net/RenaldasZioma/unite2014-mastering-physically-based-shading-in-unity-5

"Advances in Real-Time Rendering in Games" SIGGRAPH2014

http://advances.realtimerendering.com/s2014/index.html