Link collection of filtering normal maps
- "Linear Efficient Antialiased Displacement and Reflectance Mapping" Jonathan Dupuy, Eric Heitz a,, Jean-Claude Iehl 1Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov. ACM Transactions on Graphics 32, 6 (2013) Article No. 211
- "Crafting a Next-Gen Material Pipeline for The Order: 1886" David Neubelt and Matt Pettineo. SIGGRAPH 2013
- "Calibrating Lighting and Materials in Far Cry 3" Stephen McAuley. SIGGRAPH 2012
- "Rock-Solid Shading: Image Stability without Sacrificing Detail" Stephen Hill (Ubisoft) & Dan Baker (Firaxis). SIGGRAPH 2012.
- "Physically-based lighting in Call of Duty: Black Ops" Dimitar Lazarov. SIGGRAPH 2011
- "LEAN Mapping" Marc Olano and Dan Baker. I3D 2010
- "Specular Showdown in the Wild West" by Self Shadow
- "Frequency Domain Normal Map Filtering" Charles Han Bo Sun Ravi Ramamoorthi Eitan Grinspun. SIGGRAPH 2007.
- "Mipmapping Normal Maps" by Michael Toksvig at NVidia. 2004.