2014-01-06から1日間の記事一覧

Some links of Unordered Access View in Direct3D11

Book : "Practical Rendering and Computation with Direct3D 11" Jason Zink, Matt Pettineo, Jack Hoxley http://www.amazon.com/Practical-Rendering-Computation-Direct3D-11/dp/1568817207/ Direct3D11 References in MSDN ID3D11Device::CreateUnorder…

Link collection of Shader Storage Buffer Object in OpenGL

OpenGL.org http://www.opengl.org/wiki/Shader_Storage_Buffer_Object About ARB_shader_storage_buffer_object http://us.download.nvidia.com/opengl/specs/GL_ARB_shader_storage_buffer_object.txt "OpenGL Compute Shaders" by Mike Bailey. SIGGRAPH …

Some links of DirectXMath

MSDN DirectXMath Programming Guide (English) http://msdn.microsoft.com/en-us/library/windows/desktop/ee415571(v=vs.85).aspx MSDN DirectXMath Programming Reference (English) http://msdn.microsoft.com/en-us/library/windows/desktop/ee415574(v…

List of realtime rendering blogs

"Real-time Rendering Blogs" by Kyle Hayward http://svenandersson.se/2014/realtime-rendering-blogs.html

Link collection of filtering normal maps

"Linear Efficient Antialiased Displacement and Reflectance Mapping" Jonathan Dupuy, Eric Heitz a,, Jean-Claude Iehl 1Pierre Poulin, Fabrice Neyret, Victor Ostromoukhov. ACM Transactions on Graphics 32, 6 (2013) Article No. 211 http://hal.i…