Link collection of geometry instancing
- "DirectX 11 Rendering in Battlefield 3" GDC 2011
- "Shiny PC Graphics in Battlefield 3"
- "Crowds in Hitman:Absolution" GDC 2012
- "March of the froblins" AMD
- "Rendering Massive Virtual Worlds" SIGGRAPH 2013
- "Inside Geometry Instancing" GPU Gems 2
- "Segment Buffering" GPU Gems 2
- "Optimizing Resource Management with Multistreaming" GPU Gems 2
- Wloka, Matthias. 2003. "Batch, Batch, Batch: What Does It Really Mean?" Presentation at Game Developers Conference 2003.
- "Rendering Countless Blades of Waving Grass" GPU Gems 1