2016-07-16 SIGGRAPH 2016 : Physically Based Shading in Theory and Practice, Advances in Real-Time Rendering in Games SIGGRAPH Physically Based Shading in Theory and Practice via @thefranke http://blog.selfshadow.com/publications/s2016-shading-course/ Advances in Real-Time Rendering in Games via @renderwonk http://advances.realtimerendering.com/s2016/index.html シーグラフ 2016 の物理ベースレンダリングとリアルタイムレンダリングのコース内容のページが公開されました.