SSAO
From StandardAssets/Effect/CinematicEffects(BETA)/AmbientOcclusion/Resouces/AmbientOcclusion.shader
// Distance-based AO estimator based on Morgan 2011 http://goo.gl/2iz3P
- The Alchemy screen-space ambient obscurance algorithm
DOF
From Standard Assets\Effects\CinematicEffects(BETA)\DepthOfField\DepthOfField.cs
// References :
// This DOF implementation use ideas from public sources, a big thank to them :
// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
// http://www.crytek.com/download/Sousa_Graphics_Gems_CryENGINE3.pdf
// http://graphics.cs.williams.edu/papers/MedianShaderX6/
// http://http.developer.nvidia.com/GPUGems/gpugems_ch24.html
// http://vec3.ca/bicubic-filtering-in-fewer-taps/
/**
\author Michael Mara and Morgan McGuire, Casual Effects. 2015.
*/