Scriptable Render Pipeline via @aras_p
- pdf : http://aras-p.info/texts/files/2017_GDC_UnityScriptableRenderPipeline.pdf
- github : https://github.com/Unity-Technologies/ScriptableRenderLoop
- Overview doc : https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit
- Unity 2017 で導入される予定の スクリプト制御可能な描画パイプラインについてです.
Related works
- BitSquid Tech: Benefits of a data-driven renderer
- Destiny’s Multi-threaded Renderer Architecture