2014-04-23から1日間の記事一覧

"Your brain is over the hill by age 24"

http://www.washingtonpost.com/blogs/wonkblog/wp/2014/04/16/your-brain-is-over-the-hill-by-age-24/

Minimal x86-64 Elf Header For Dynamic Loading

http://timothylottes.blogspot.jp/2014/04/minimal-x86-64-elf-header-for-dynamic.html

Game Mechanic Explorer

http://gamemechanicexplorer.com/#platformer-1

“THE DOOR PROBLEM”

http://www.lizengland.com/blog/2014/04/the-door-problem/

DRAGON AGE™: INQUISITION Gameplay Trailer

This game uses FrostBite.

Mantle White paper by AMD

Mantle White paper http://www.amd.com/Documents/Mantle_White_Paper.pdf Mantle Resources for Beta-Registered Developers http://developer.amd.com/mantle/

"Lake McDonald, Montana" @ Earth_Pics

PBR

This picture shows the fresnel effect well. Memo in Japanese アメリカのモンタナ州にあるマクドナルド湖の写真です. 水面のフレネル反射率の変化がわかりやすい写真です. 湖の手前については湖の底が見えています. これは視線ベクトルと水面の法線(真上)…

"Mapping a Cube to a Sphere"

http://mathproofs.blogspot.jp/2005/07/mapping-cube-to-sphere.html Memo in Japanese キューブをスフィアに対してマッピングする数式についてです.

"A tiny improvement of Oren-Nayar reflectance model" Yasuhiro Fujii

PBR

http://mimosa-pudica.net/improved-oren-nayar.html

"Implementation of the Disney principled BRDF"

PBR

http://www.alexandre-pestana.com/disney-principled-brdf-implementation/

Optimizing GGX Shaders with dot(L,H) by John Hable

PBR

http://www.filmicworlds.com/2014/04/21/optimizing-ggx-shaders-with-dotlh/ HLSL source code http://www.filmicworlds.com/images/ggx-opt/optimized-ggx.hlsl Memo of optimized GGX Shaders /* optimized-ggx.hlsl This file describes several optimi…