2014-10-01から1日間の記事一覧

"Antialiasing Physically Based Shading with LEADR Mapping"

http://blog.selfshadow.com/publications/s2014-shading-course/dupuy/s2014_pbs_leadr_slides.pdf

"Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters"

http://ict.usc.edu/publications.php

(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

http://www.geeks3d.com/20140929/test-particle-rendering-point-sprites-vs-geometry-instancing-based-billboards/

Color Vision

CG

http://www.handprint.com/LS/CVS/color.html

Mount & Blade II: Bannerlord Developer Blog 8: Engine Power

"Numerical Methods for Ray Tracing Implicitly Defined Surfaces" by Morgan McGuire

http://graphics.cs.williams.edu/courses/cs371/f14/reading/implicit.pdf