2014-05-10から1日間の記事一覧

Hemicube Rendering

GI

Hemicube Rendering and Integration By IGNACIO CASTAÑO http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/ RADIOSITY, DX11 STYLE http://mynameismjp.wordpress.com/2011/01/31/radiosity-dx11-style/ Radiosity http://freespac…

Blogs of Witness

Casey's Blog http://mollyrocket.com/casey/index.html Drive Toward Point, Rapidly Exploring Random Trees, 3D Flood Filling http://mollyrocket.com/casey/stream_0006.html The Color of Noise http://mollyrocket.com/casey/stream_0014.html Visual…

"Voxel Mesh Hybrids: A Walkthrough"

CG

http://blog.duangle.com/2014/05/voxel-mesh-hybrids-walkthrough.html

"A Survey of Efficient Representations for Independent Unit Vectors"

CG

http://jcgt.org/published/0003/02/01/

"Fast Terrain Rendering with Continuous Detail on a Modern GPU"

CG

http://casual-effects.blogspot.jp/2014/04/fast-terrain-rendering-with-continuous.html

Unreal Engine 4 Twitch Broadcast -- Tools Update Live from Epic

Presentation of "Assasin's Creed 4" @ Digital Dragons 2014

notes : http://bartwronski.files.wordpress.com/2014/05/assassin_s-creed-4-digital-dragons-2014.pdf http://bartwronski.com/2014/05/09/digital-dragons-2014-slides/