2014-06-06から1日間の記事一覧

Memo of ray hit

Reference http://www.cse.ust.hk/~huamin/cgi03.pdf http://sirkan.iit.bme.hu/~szirmay/egdisfinal3.pdf "Linear approximation of planes for ray hit" d1 = q1 - p1 (>0) d2 = q2 - p2 (<0) "Binary search for ray hit" "Secant method"

Bindless Chain Letter

http://www.joshbarczak.com/blog/?p=204

"Artist-Friendly HDR With Exposure Values"

http://www.reedbeta.com/blog/2014/06/04/artist-friendly-hdr-with-exposure-values/

"Layered Reflective Shadow Maps for Voxel-based Indirect Illumination"

CG GI

https://software.intel.com/en-us/articles/layered-reflective-shadow-maps-for-voxel-based-indirect-illumination

"Working with Metal: Demo Crytek on A7 iOS 8"

Memo in Japanese WWDC2014 で Crytek が発表した Metal API を使ったゲームのデモです. iPad で, 1 フレームに 4000 ドローコールしていると動画で言っています.

Slides of Metal API at WWDC2014

"Working with Metal: Overview" http://devstreaming.apple.com/videos/wwdc/2014/603xx33n8igr5n1/603/603_working_with_metal_overview.pdf?dl=1 "Working with Metal: Fundamentals" http://devstreaming.apple.com/videos/wwdc/2014/604xxg7crkljcr8/60…