2014-12-01から1日間の記事一覧

Some shader Toy demos

Wet stone https://www.shadertoy.com/view/ldSSzV Direct Lighting with MIS https://www.shadertoy.com/view/4sSXWt

Functional Programming Patterns (BuildStuff '14)

http://www.slideshare.net/ScottWlaschin/fp-patterns-buildstufflt

"Inverse trigonometric functions GPU optimization for AMD GCN architecture"

https://seblagarde.wordpress.com/2014/12/01/inverse-trigonometric-functions-gpu-optimization-for-amd-gcn-architecture/

Implementing Physically based camera

PBR

http://placeholderart.wordpress.com/2014/11/16/implementing-a-physically-based-camera-understanding-exposure/ http://placeholderart.wordpress.com/2014/11/21/implementing-a-physically-based-camera-manual-exposure/ Short Japanese memo 物理ベ…

How surface texture sffects bloodstain patterns

CG

http://imgur.com/gallery/ssV0d Short Japanese memo 地面の形状や素材による, 血しぶきの変化.