2016-09-01から1ヶ月間の記事一覧
https://www.shadertoy.com/view/Ml3GWs
Localized tonemapping – is global exposure and global tonemapping operator enough for video games? https://bartwronski.com/2016/08/29/localized-tonemapping/ Image dynamic range https://bartwronski.com/2016/09/01/dynamic-range-and-evs/
https://seblagarde.wordpress.com/2016/08/28/siggraph-2016-an-artist-friendly-workflow-for-panoramic-hdri/