Interesting sessions at GDC2015
Short Japanese memo
Game graphics
Global Illumination
- Low Overhead Probe-based Global Illumination Using Ray Tracing (Presented by Imagination Technologies)
- Making Dreams Come True - Global Illumination with Enlighten (Presented by Geomerics, an ARM Company)
- NVIDIA VXGI: Dynamic Global Illumination for Games (Presented by NVIDIA)
Graphics : Advanced Visual Effects With DirectX 11 & 12
- Precomputed Realtime Global Illumination and Physically Based Rendering in Unity
- Sparse Fluid Simulation and Hybrid Ray-traced Shadows for DirectX 11 & 12
Game Engine
- Destiny's Multithreaded Rendering Architecture
- Multithreading the Entire Destiny Engine
- Parallelizing the Naughty Dog Engine Using Fibers
Mobile graphics
- Creating Truly Scalable Game Engines - Console to Mobile (Presented by Imagination Technologies)
- Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Presented by ARM)
AI
Development
- Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
- Frostbite: Implementing a Scripting Solution for Your Editor