2016-01-01から1ヶ月間の記事一覧

NOTES ON IMPORTANCE SAMPLING

PBR

NOTES ON IMPORTANCE SAMPLING http://blog.tobias-franke.eu/2014/03/30/notes_on_importance_sampling.html ※ 読み返してみたら, 結構 良い内容でした. Maxima http://maxima.sourceforge.net/ Wolfram Alpha http://www.wolframalpha.com/ Related articl…

"Occlusion that needs Forward Shading"

AO

http://www.filmicworlds.com/2014/06/

Simon Majar

ART

http://simonmajar.com/ article : http://80.lv/articles/light-art-using-svoti-to-build-better-games/

SVOTI at CryEngine (2015/8)

article : http://www.dsogaming.com/news/new-cryengine-fan-tech-demo-shows-off-svoti-real-time-global-illumination/ forum : http://www.cryengine.com/community/viewtopic.php?f=309&t=131851

WHICH GLOBAL ILLUMINATION TECHNIQUE IS BEST FOR YOUR GAME?

http://www.makinggames.biz/features/which-global-illumination-technique-is-best-for-your-game,9520.html Shedding Light on Global Illumination Techniques https://community.arm.com/groups/arm-mali-graphics/blog/2015/12/18/shedding-light-on-g…

"Multipass in ShaderToy" by iq

ShaderToy のマルチパスに対応したデモ Basic MonteCarlo https://www.shadertoy.com/view/MsdGzl Bricks Game https://www.shadertoy.com/view/MddGzf

Scott Meyers retires from C++

http://scottmeyers.blogspot.it/2015/12/good-to-go.html

Reverse engineering the ARM1, ancestor of the iPhone's processor

http://www.righto.com/2015/12/reverse-engineering-arm1-ancestor-of.html

NPR at UE4

https://forums.unrealengine.com/showthread.php?84453-World-Normal-Edge-Detection-(-and-Speedpaint-Art-Style

Vertex shader art

https://www.vertexshaderart.com/art/PponkZdtktgJHhipC

Zootopia

"Fallout 4 - The Mushroom Case" by simonschreibt

article : http://simonschreibt.de/gat/fallout-4-the-mushroom-case/