2014-03-11から1日間の記事一覧

"Physically Based does not mean Correct" by John Hable

"Physically Based does not mean Correct" by John Hable http://www.filmicworlds.com/2014/03/11/physically-based-does-not-mean-correct/ Reference "Experimental Analysis of BRDF Models" http://people.csail.mit.edu/addy/research/brdf/ slides: …

Dynamic Materials in UDK

Dynamic Materials for Particles in UDK Part: 1 http://dougvfx.blogspot.jp/2011/12/dynamic-materials-for-particles-in-udk.html Dynamic Materials UDK Part 2: Smoke http://dougvfx.blogspot.jp/2011/12/dynamic-materials-udk-part-2-smoke.html Dy…

From real-world to real-time

From real-world to real-time http://dmg3d.blogspot.jp/2013/11/from-real-world-to-real-time.html Memo in Japanese Agisoft PhotoScan で手や布のテクスチャが貼られたモデルを自動生成したことについての記事です.

"Molotovs in The Last Of Us"

"Molotovs in The Last Of Us" http://dougvfx.blogspot.jp/2013/11/molotovs-in-last-of-us.html Memo in Japanese The Last of Us の火炎瓶についての記事です.

The Littlest CPU Rasterizer

CG

The Littlest CPU Rasterizer http://ginsweater.com/blog/2014/03/10/the-littlest-cpu-rasterizer/ Memo in Japanese 1 つの面が 1 bit のキューブマップによって空によるオクルージョンを表現し, それを CPU で計算する方法についてです. 処理の流れとし…

The Building Blocks Of BioShock Infinite

The Building Blocks Of BioShock Infinite http://kotaku.com/the-building-blocks-of-bioshock-infinite-1540105182 CALEN BRAIT http://cbrait.com/

Authoring Tools Framework by Sony Worldwide Studios central tools group

SonyWWS/ATF github https://github.com/SonyWWS/ATF SonyWWS/ATF Wiki https://github.com/SonyWWS/ATF/wiki "Authoring Tools Framework: Open Source from Sony's Worldwide Studios" @ GDC2014 http://schedule.gdconf.com/session-id/828358 Authoring …